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USC-CSE-95-509 Information on obtaining a copy of this technical report may be found here.

The WinWin Spiral Software Process Model

Barry Boehm, USC-Center for Software Engineering
Prasanta Bose, Carnegie Mellon University

A primary difficulty in applying the Spiral model has been the lack of explicit process guidance in determining the prospective system's objectives, constraints, and alternatives that get elaborated in each cycle. This paper presents an extension of the spiral model, called the WinWin process model, which uses the Theory W (win-win) approach to converge on a system's next level objectives, constraints, and alternatives. The WinWin Spiral model explicitly addresses the need for concurrent analysis, risk resolution, definition, and elaboration of both the software product and software process in a collaborative manner. The paper discusses an application of the model, identifies the need for support systems to facilitate cost-effective realization of the model, and describes bootstrap experiments that lead to identifying key capabilities of support systems for the model. The key elements of the evolved WinWin support system developed to meet the needs are also discussed.

Appeared in: Proceedings, 3rd ICSP, 1994


USC-CSE-95-508 PDF

Cost Models for Future Software Life Cycle Processes: COCOMO® 2.0

Barry Boehm and Bradford Clark, USC-Center for Software Engineering
Ellis Horowitz and Chris Westland, University of Southern California
Ray Madachy, USC-Center for Software Engineering and Litton Data Systems
Richard Selby, U.C. Irvine and Amadeus Software Research

Current software cost estimation models, such as the 1981 Constructive Cost Model (COCOMO®) for software cost estimation and its 1987 Ada COCOMO® update, have been experiencing increasing difficulties in estimating the costs of software developed to new life cycle processes and capabilities. These include non-sequential and rapid-development process models; reuse-driven approaches involving commercial off the shelf (COTS) packages, reengineering, applications composition, and applications generation capabilities; object-oriented approaches supported by distributed middleware; and software process maturity initiatives.

This paper summarizes research in deriving a baseline COCOMO® 2.0 model tailored to these new forms of software development, including rationales for the model decisions. The major new modeling capabilities of COCOMO® 2.0 are a tailorable family of software sizing models, involving Object Points, Function Points, and Source Lines of Code; nonlinear models for software reuse and reengineering; an exponent-driver approach for modeling relative software diseconomies of scale; and several additions, deletions, and updates to previous COCOMO® effort-multiplier cost drivers. This model is serving as a framework for an extensive current data collection and analysis effort to further refine and calibrate the model’s estimation capabilities.

 


USC-CSE-95-507 Postscript, PDF, HTML

Anchoring the Software Process

Barry Boehm, USC-Center for Software Engineering

The current proliferation of software process models provides flexibility for organizations to deal with the unavoidably wide variety of software project situations, cultures, and environments. But it weakens their defenses against some common sources of project failure, and leaves them with no common anchor points around which to plan and control. This article identifies three milestones -- Life Cycle Objectives, Life Cycle Architecture, and Initial Operational Capability -- which can serve as these common anchor points. It also discusses why the presence or absence of these three milestones or their equivalents is a critical success factor, particularly for large software projects, but for other software projects as well.

Appeared In: IEEE Software, July 1996


USC-CSE-95-506 Postscript, PDF

Aids for Identifying Conflicts Among Quality Requirements

Barry Boehm and Hoh In, USC-Center for Software Engineering

One of the biggest risks in software requirements engineering is the risk of over emphasizing one quality attribute requirement (e.g., performance) at the expense of others at least as important (e.g., evolvability and portability). This paper describes an exploratory knowledge-based tool for identifying potential quality attribute risks and conflicts early in the software/system life cycle.

The Quality Attribute Risk and Conflict Consultant (QARCC) examines the quality attribute tradeoffs involved in software architecture and process strategies (e.g., one can improve portability via a layered architecture, but usually at some cost in performance). It operates in the context of the USC-CSE WinWin system, a groupware support system for determining software and system requirements as negotiated win conditions.

Keywords: Software requirements engineering, Quality attribute requirements, WinWin, Spiral Model, Software Architectures, Concurrent engineering, Software risk analysis, Knowledge based software engineering

Appeared in: Proceedings, ICRE-96 and IEEE Software (March 1996)


USC-CSE-95-505 Postscript

Conceptual Design Model based Requirements Analysis
in the WinWin Framework for Concurrent Requirements Engineering

Prasanta Bose, USC-Center for Software Engineering

The WinWin framework provides a domain independent framework for the stakeholders to collaborate and negotiate in the requirements engineering phase of the software lifecycle. Requirements engineering in the framework leads to defining a win-win requirements model expressed using a set of conceptual elements that record stakeholderUs objectives, constraints, concerns and negotiated agreements.

A major problem confronted in the current WinWin framework is win-win requirements model analysis that lead to mapping the win-win requirements model which is primarily problem oriented to a solution-oriented requirements specification model that aids in win condition analysis and consequently negotiation.

This paper presents a constructive and goal-directed modeling approach to aid in win-win requirements model analysis. The approach involves concurrently elaborating a high-level conceptual design model along with the win-win model creation. The design model representation makes explicit partially specified constraints that form the conceptual architectural basis of the win-win requirements model and aids in win-win requirements model analysis.

In this paper we present the key ideas of our approach: a) defining a domain-independent ontology for conceptual modeling of high-level design and its relationship with the WinWin model b) win-win artifact based representation of analysis goals and an abstract domain independent theory that encapsulate the conditions for satisfying the goals, and c) defining capabilities of an extended WinWin support system that to aid in analysis.


USC-CSE-95-504 Postscript

A Model for Decision Maintenance in the WinWin Collaboration Framework

Prasanta Bose, USC-Center for Software Engineering

Cost-effective engineering and evolution of complex software must involve the different stakeholders concurrently and collaboratively. The hard problem is providing computer support for such collaborative activities. The WinWin approach being developed and experimented at the USC Center for Software Engineering provides a domain independent solution for the stakeholders to cooperate in the requirements engineering phase of the software lifecycle.

The key ideas in the WinWin approach and its support are: i) defining a win-win process for obtaining requirements through collaboration and negotiation, ii) defining a decision rationale model using a minimal set of conceptual elements, such as win conditions, issues, options and agreements, that serves as an agreed upon ontology for collaboration and negotiation defined by the winwin process, and, iii) defining a support framework, based on manipulation of explicit representation of the decision rationale and reasoning about it.

A major problem confronted in the WinWin framework is aiding decision coordination - coordinating the decision making activities of the stakeholders. A key element in supporting decision coordination is decision maintenance. As decisions undergo evolution, the effects of such changes on existing decision elements must be determined and the decision structure appropriately revised.

This paper presents an approach to addressing the problem of supporting decision maintenance. The key ideas involve a) defining an extended ontology for decision rationale, that models the WinWin decision space and their states, b) formally describing a theory based on that ontology that specify conditions for states to hold, and c) defining an agent that utilizes the theory to determine revisions and coordinate with other agents to propagate revisions in a distributed support framework.


USC-CSE-95-503 Postscript

Reasoning about the Composition of Heterogeneous Architectures

Ahmed Abd-Allah and Barry Boehm, USC-Center for Software Engineering

A persistent problem in software engineering is how to put software systems together out of smaller subsystems: the problem of software composition. The emergence of software architectures and architectural styles has focused attention on a new set of abstractions with which we can create and compose software systems. We examine the problem of providing a model for the composition of different architectural styles within software systems, i.e. the problem of composing heterogeneous architectures. We describe a model of pure styles and of their composition. We provide a disciplined approach to the process of architectural composition, and techniques for using the approach to determine architectural constraints and the conditions under which systems will fail to be composed.


USC-CSE-95-502 Postscript

Composing Heterogeneous Software Architectures

Ahmed Abd-Allah, USC-Center for Software Engineering

A persistent problem in computer science is how to put software systems together out of smaller subsystems, the problem of software composition. The emergence of software architectures and architectural styles has introduced a higher level of abstraction at which we can create and compose software systems. We examine the problem of providing formal semantics to the composition of different architectural styles within software systems, i.e. the problem of composing heterogeneous architectures. We describe a theory of pure styles, and a theory of their composition. We show a disciplined approach to the process of architectural composition, and how to use the approach to bring out architectural constraints and under what conditions can styles be composed.


USC-CSE-95-501 Postscript

Exploiting Domain Architectures in Software Reuse

Cristina Gacek, USC-Center for Software Engineering

This paper provides motivation towards the use of domain specific repositories and DSSA's. It shows many of the positive side-effects this usage brings about. An extension to the faceted approach to components classifi cation [Prieto-Diaz and Freeman 1987] is introduced. Our exten sion suggests a natural way of further benefiting from the use of domain specific repositories.

Appeared In: Proceedings, ACM-SIGSOFT Symposium on Software Reusability (SSR'95), ACM Press, Seattle, WA, 28-30 April 1995, pp. 229-232.


USC-CSE-95-500 Postscript

On the Definition of Software System Architecture

Cristina Gacek, Ahmed Abd-Allah, Bradford Clark, and Barry Boehm
USC-Center for Software Engineering

Although several definitions of "software architecture" have been presented, none of them to date enable a reviewer confronted with a complex of diagrams and symbols to determine whether it is an architecture for a system or not. We present a definition of "software system architecture" which provides a set of criteria for mak ing this determination. It is based on making the architectural rationale a first-class citizen in the definition, and on requiring the rationale to ensure that the architecture's components, connections, and constraints define a system that will satisfy a set of defined stakeholder needs for the system.

Appeared In: Proceedings, First International Workshop on Architectures for Software Systems,
in Cooperation with the 17th International Conference on Software Engineering,
D. Garlan (ed.), Seattle, WA, 24-25 April 1995, pp. 85-95.


USC-CSE-95-499 Information on obtaining a copy of this technical report may be found here.

Software Process Architectures

Barry Boehm, USC-Center for Software Engineering

Beginning with the paper, "Software Processes are Software Too," [Osterweil, 1987], an attractive line of software process research has developed involving the exploitation of a duality between software products and software processes. This duality can be expressed as,

"If a given approach (disciplined programming, requirements definition and validation, reuse, risk management, peformance modeling) is good for software products, then its process counterpart is good for software processes."

Given that differences exist between software products and software processes (software products are executed by machines; software processes are executed by combinations of people and machines), this duality cannot be pushed too hard or applied unthinkingly. But, as seen in a number of papers in the series of International Conferences on the Software Process, this duality has provided useful insights and results in such process areas as process life-cycles [Feiler-Humphrey, 1993], process requirements [Dowson, 1993], process validation [Cook-Wolf, 1994], and process evolution [Bandinelli et al., 1994].

This paper addresses the hypothesis, "If architectures and architecting are good for software products, then their process architecture counterparts will be good for software processes." The following sections address major software product architecture subarenas (architectural elements; architectural styles; system architectures; domain and product line architectures; and enterprise architectures), and elaborate on their software process architecture counterparts.


 

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