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created 1/14/99 by
Alexander Egyed
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Tutorial
Program Tutorials are an opportunity,
for relatively modest cost, to learn from a recognized
expert in a software area. The ICSE99 Tutorial Program
offers a wide spectrum of up to date material to suit
both new and experienced software professionals. The
tutorials have been carefully selected to give a balance
between introductory and specialized material and to
address many of the most pressing issues in the real
world of software engineering.
Object-orientation continues to progress, leading to
concerns about distribution, interoperability, design
patterns and component adaptation. All are covered by
half or full day tutorials. Requirements remain a major
problem area so techniques for analyzing and validating
them are valuable, while management issues, such as risk
management, reliability and project control will be of
interest to practicing and aspiring project leaders.
Other key tutorial topics covered include software
architecture and software measurement and while all of
the tutorials reflect the experience of their presenters
there are also some that are based primarily on
industrial experience with, for example, object-oriented
software design or software reuse.
In summary, participants can fashion their own
combination of tutorials from this wide selection as we
believe that there should be something here to interest
every software practitioner or `researcher.

TMF1 Distributed Objects
Wolfgang Emmerich, University
College London, we@acm.org
Neil Roodyn, Cognitech Ltd., City Cloisters neil@cognitech.co.uk
Monday 18 May, 8:30 am - 5:00pm
Imperial Ballroom Suite B
The aim of this full-day tutorial is to motivate the need
for and discuss the principles of object-oriented
distribution middleware, such as OMG/CORBA,
Microsoft/DCOM and Java/RMI. We will present common
problems that occur when designing applications using
distributed objects, such as non-synchronous
communication, locating objects, administering the object
life cycle and object transactions. We will then outline
techniques for solving these problems and show how these
techniques can be implemented with CORBA, DCOM and RMI.
The tutorial is designed for an audience with
intermediate experience level, who have basic knowledge
of OO design and programming.
TMF2 Overview of Practical Software Measurement
Joyce Statz, TeraQuest Metrics,
Inc., statz@teraquest.com
Monday 17 May, 8:30 am - 5:00pm
Scottsdale
In this workshop students learn a method to select and
apply software measures that directly support their
project needs and address project-specific issues. The
Practical Software Measurement (PSM) material was
developed using measurement experiences of personnel from
about 50 organizations, working with both large and small
projects. The workshop covers the key concepts of PSM and
gives students experience with PSM practices using a case
study. Students base their work on a collection of common
project issues and useful standard measures defined in
the PSM Guide Book. Using the tailoring practices, they
match appropriate measures to project issues. They
specify the data to collect and describe the types of
analyses to perform in order to answer particular project
questions. They interpret graphs of results for the case
study and describe their findings. Based on this
experience and using the PSM Guide Book, they can develop
a useful set of measures for their own specific project.
TMF3 Introduction to Personal Software
Engineering Project Management Process
A. Winsor Brown, University of
Southern California, awbrown@sunset.usc.edu
Monday 17 May, 8:30 am - 5:00pm
Saddlebrook
Understanding and practice in a Personal Software
Engineering Project Management Process (PPMP), and the
lower levels of the Personal Software Process (PSP), are
provided by this tutorial. It covers the full content and
context of PPMP, a proven, practical way to expose
software engineering practitioners and students to the
software engineering project management issues of
estimating, planning and tracking in the PSP spirit.
Using a combination of presentation, discussion and seven
exercises to communicate the material, it provides the
attendees with the basic tools and techniques to increase
their personal productivity in managing their SE projects
as well in as writing and software development.
TMA1 Inquiry Driven Requirements Analysis
Colin Potts, College of Computing,
Georgia Institute of Technology, potts@cc.gatech.edu
Monday 17 May, 8:30 am - 12:30pm
New Orleans
Requirements analysis is all about thinking and deciding.
This tutorial introduces an incremental, question-driven
refinement process for system and software requirements
that manages the transitions from vague to precise,
abstract to concrete, and idealized to robust
requirements. Goal-driven and scenario-exploration
techniques are given equal weight. An example of an
evolving system is used throughout. The material is based
on ScenIC, a method developed for evolving systems under
DARPA/EDCS, but no specific modeling notations or tools
will be introduced. Instead, the emphasis is on
participants evaluating these principles and practices so
that they can apply them in their own contexts.
TMA2 Defining Families - Commonality Analysis
Mark A. Ardis, Lucent Technologies,
maa@lucent.com
David A. Cuka, Bell Laboratories, dcuka@lucent.com
Monday 17 May, 8:30 am - 12:30pm
Houston
A recent trend in both the software engineering research
and industrial communities has been to seek ways to
systematically engineer software domains. One approach is
to develop families of software and to invest in
facilities for rapidly producing family members. This
tutorial teaches the commonality analysis process, a
systematic approach to analyzing families. The result of
the analysis forms the basis for designing reusable
assets that can be used to rapidly produce family
members. Participants will learn the principles
underlying the approach and will perform a practice
commonality analysis guided by experienced users of the
process.
TMP1 Verification and Validation of Requirements
for Mission Critical Systems
Steve Easterbrook, Research
Associate Professor, NASA IV&V Facility
Fairmont, West Virginia email address?
Monday 17 May, 1:30 - 5:30 pm
New Orleans
The aim of this tutorial is to introduce a number of
practical techniques for analyzing requirements for
embedded, mission critical systems, along with a general
model for applying them as part of an independent
verification and validation process. We will emphasize
the use of formal modeling techniques, but with a purely
practical aim: we will demonstrate how to select and
apply an appropriate analysis technique, irrespective of
whether the project to which it is to be applied
routinely uses any formal specification languages. The
tutorial draws on our experiences with lightweight formal
techniques applied to NASA programs, in which we have
demonstrated that formal techniques offer a great deal of
value as a modeling tool for analysis of mission critical
software requirements, without incurring the expense of
formally specifying these requirements. The tutorial will
include several NASA case studies.
TMP2 Software Interoperability: Principles and
Practice
Jack C. Wileden , Computer Science
Department, University of Massachusetts, wileden@cs.umass.edu
Alan Kaplan, Department of Computer Science, Clemson
University, kaplan@cs.clemson.edu
Monday 17 May, 1:30 - 5:30 pm
Houston
Software interoperability is fundamental to a number of
contemporary software engineering topics, such as
component-based software development, software reuse and
distributed or network-based software. A variety of
(often partial) approaches to interoperability exist, but
what they do, how they compare, and exactly what problems
they are solving is sometimes unclear. This tutorial is
intended to provide a solid understanding of software
interoperability problems and various proposed approaches
to solving those problems. Participants should expect to
gain a generally applicable foundation for assessing both
problems and approaches, a detailed understanding of
several specific approaches, and an ability to understand
and critically evaluate new and different
interoperability problems and approaches in the future.

TTF1 Managing By The Numbers: Quantitative
Measurement and Control of Software Projects
Richard E. (Dick) Fairley, Oregon
Graduate Institute, dfairley@cse.ogi.edu
Tuesday 18 May, 8:30 am - 5:00 pm
Scottsdale
Software is an intangible entity produced by the
intellectual effort of software engineering teams. It is
therefore important that those involved have effective
mechanisms for measuring project status in a reliable and
timely manner and that corrective action be taken before
deviations become disasters. Project factors that must be
measured and controlled include schedule milestones, cost
of resources, product features, quality attributes, risk
factors, and process effectiveness. This one-day course
presents an integrated framework of methods, tools, and
techniques for measuring and controlling project factors.
Elements of the framework include work breakdown
structures, activity networks, work packages, incremental
development, binary tracking, earned value reporting,
technical performance measurement, and closed-loop
problem resolution.
TTF2 Risk Management in Software Development: A
Technology Overview and the Riskit Method
Jyrki Kontio, Nokia
Telecommunications, jyrki.kontio@ntc.nokia.com
Tuesday 18 May, 8:30 am - 5:00 pm
Saddlebrook
Explicit and systematic management of risks in software
projects has become a more common practice amongst
leading software organizations. However, often the
methods used have severe theoretical and practical
limitations that may lead to biased or inappropriate
control of risks. The first part of this tutorial
presents a critical overview of the current risk
management technology, discussing the pros and cons of
main approaches, as well as guidelines for their use. The
second part of the tutorial presents the Riskit method
with concrete examples and exercises. Riskit is a risk
management method that has been developed to provide a
theoretically sound, yet practical risk management
approach. The method has been used and evaluated in
several industrial projects in Europe and in the U.S.
TTF3 Failure and Success Factors in Reuse
Programs: A Synthesis of Industrial Experiences
Michel Ezran, Valtech,
France, me@valtech.fr
Maurizio Morisio, Politecnico di Torino, Italy, morisio@polito.it
Colin Tully, European Software Process Improvement
Foundation, colint@espi.co.uk
Tuesday 18 May, 8:30 am - 5:00 pm
Houston
Software reuse has long been recognized as having very
high potential impact in building better software,
cheaper and sooner. This full-day tutorial presents the
essential concepts of systematic reuse and how to
introduce it effectively. Main topics include: overview;
reusable assets; repository; processes; management;
metrics; technology. Running throughout are examples and
lessons learned (success and failure factors) from
industrial case histories. Delegates will receive free
copies of Practical software reuse: the essential
guide, authored by the presenters of the tutorial.
Participants should have a reasonable background in
software engineering and process; no prior knowledge of
software reuse is required.
TTF4 Round-Trip Engineering with Design Patterns,
UML, Java and C++
Wilhelm Schaefer and
Albert Zuendorf, Dept. of CS, University of Paderborn
wilhelm@uni-paderborn.de and zuendorf@uni-paderborn.de
Tuesday 18 May, 8:30 am - 5:00 pm
Boston
The tutorial presents the state-of-the-art in
methodologies and tools for round-trip-engineering of
object-oriented software systems. Round-trip-engineering
allows designing an application, (semi) automatically
deriving its implementation, manually adapting and
completing this implementation, automatically updating
the design documents, allowing design changes, updating
the implementation without loss of manually created code,
etc. Design documents cover not only (UML) class diagrams
but also behavior diagrams like message sequence charts,
collaboration diagrams, state charts, and activity
diagrams.
In addition, round-trip engineering with design patterns
is addressed. This covers design by combining design
patterns, implementation of design patterns (including
code generation), and the recognition of standard design
patterns in code fragments.
TTA1 Adaptable Components
Grady H. Campbell, Jr.,
Prosperity Heights Software, gradycampbell@acm.org
Tuesday 18 May, 8:30 am - 12:30 pm
Chicago
Traditional approaches to reuse are characterized by
uncertainty, complexity, and excessive effort: deciding
whether a component with appropriate capability exists,
choosing between several components apparently meant for
the same purpose, and safely modifying a chosen component
to fit a particular need properly. Reuse routinely
requires tailoring to support particular needs but the
most effective time to consider and accommodate alternate
uses is during component development rather than at the
time of reuse. As part of a systematic methodology of
Domain-specific Engineering, Adaptable Components are the
means for developers to instrument reusable components so
that alternate versions can be derived mechanically from
a single source.
TTA2 Using Subject-Oriented Programming to
Overcome Common Problems in Object-Oriented Software
Development and Evolution
Harold Ossher and Peri Tarr, IBM
T.J. Watson Research Center, tarr@watson.ibm.com
ossher@watson.ibm.com
Tuesday 18 May, 8:30 am - 12:30 pm
Philadelphia
Subject-oriented programming (SOP) is a practical
approach to object-oriented (OO)
programming-in-the-large. SOP addresses some well-known
limitations of OO development without forcing developers
to adopt new languages or abandon the OO paradigm. These
limitations include impediments to non-invasive system
extension and evolution, large-scale reuse and
integration, system decomposition, and multi-team and
decentralized development. The tutorial shows
participants how to use the SOP approach and describes
tools to facilitate its use in practice. Participants
will learn how to identify and address, using SOP, some
difficult and pervasive problems in their own OO
development activities. They will also learn how to
leverage SOP to facilitate the use of design patterns,
frameworks, and reusable components.
TTP1 Quick Introduction To Software Reliability
Modeling
Jarrett Rosenberg, Sun
Microsystems, Jarrett.Rosenberg@Sun.COM
Tuesday 18 May, 1:30 - 5:30 pm
Philadelphia
Software reliability modeling is attracting increasing
attention, yet most software engineers have little
familiarity with these models or their basis in
traditional reliability engineering. This half-day
tutorial is designed to provide software engineers with a
broad overview of the concepts and statistical models
used in traditional reliability engineering, and to
demonstrate how those models have been applied to
software reliability. Participants will learn both the
basic techniques for software reliability testing as well
as the use of various statistical methods for effectively
analyzing the data gathered by software reliability
tests.
TTP2 Modeling and Analyzing Software
Architectures
Bob Monroe, Carnegie
Mellon University, bmonroe@cs.cmu.edu
Tuesday 18 May, 1:30 - 5:30 pm
Chicago
Software architecture is increasingly recognized as an
important level of design for software systems. Issues
include overall organization of a software system,
assignment of function to computational elements,
protocols of interaction, and emergent system properties
such as end-to-end latencies and throughputs. Until
recently, design and analysis of software architecture
has been largely informal and ad hoc, relying on
box-and-line diagrams and conventions about the meanings
of those documents. Recently, a number of architectural
modeling notations and tools have been proposed. Several
of these have reached a level of maturity at which they
can provide tangible benefits to practicing software
architects. This tutorial provides an overview of
emerging approaches to architectural modeling and an
in-depth treatment of selected architectural
specification, analysis, and design techniques.
Overview - Greetings - Committee - Schedule Overview - Keynote
Speaker - Tutorials - Workshops
Technical Sessions - Conference Schedule - Exhibits - Harlan Mills Memorial Colloquium - Other
Events - Attractions and Links
Conference Registration and Hotel Reservation - Contact Us - Call for Participation - What's New
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