Developing Multimedia Applications with the WinWin Spiral Model

12/11/1999

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Table of Contents

Developing Multimedia Applications with the WinWin Spiral Model

Outline

The Fundamental Success Condition

Win-Lose Generally Becomes Lose-Lose

Role of Negotiation: ICSE Keynoters

Outline

Theory W Management Steps

The WinWin Spiral Model

The WinWin Spiral Model

Elements of Critical Front End Milestones

Architecture in a Project's Life Cycle

How a Review Is Conducted

WinWin as a Requirements Engineering and Architecting Approach

WinWin Negotiation Model

Outline

Multimedia Applications Development

Library Multimedia Applications

Project Teams and Spiral Cycles

Cycle 0: Primary Stakeholder Win Conditions

Cycle 0: Results

Model-Integrated Software-System Engineering

MISSE Model Integration: LCO Stage

WinWin Taxonomy Mapping to Requirements Description Outline

WinWin Taxonomy Mapping to Requirements Description Outline

Specified Product Views

Domain Model: Block Diagram

Cycles 1 and 2: LCO and LCA

Box-and-Arrow Representation

WinWin Attachments

Artifact Distribution by Taxonomy Class

Most Negotiations Very Simple

Real-World Characteristics

Primary WinWin Critique Comments

PPT Slide

PPT Slide

PPT Slide

PPT Slide

Cycle 3: Initial Operational Capability

Transition Between Cycle 2 and 3

Example Top-N Risk Item List

Project Results: Development

Library Evaluation of Results

Librarians’ Views of WinWin

Broader Implications of WinWin

Primary 1997-98 Course Changes

1997-98 vs. 1996-97 Projects

1997-98 Projects

Fall 1997 Student Critique Highlights

Conclusions

More Information

Author: Barry Boehm