Table of Contents
Developing Multimedia Applications with the WinWin
Spiral Model
Outline
The Fundamental Success Condition
Win-Lose Generally Becomes Lose-Lose
Role of Negotiation: ICSE Keynoters
Outline
Theory W Management Steps
The WinWin Spiral Model
The WinWin Spiral Model
Elements of Critical Front End Milestones
Architecture in a Project's Life Cycle
How a Review Is Conducted
WinWin as a Requirements Engineering and Architecting
Approach
WinWin Negotiation Model
Outline
Multimedia Applications Development
Library Multimedia Applications
Project Teams and Spiral Cycles
Cycle 0: Primary Stakeholder Win Conditions
Cycle 0: Results
Model-Integrated Software-System Engineering
MISSE Model Integration: LCO Stage
WinWin Taxonomy Mapping to Requirements Description
Outline
WinWin Taxonomy Mapping to Requirements Description
Outline
Specified Product Views
Domain Model: Block Diagram
Cycles 1 and 2: LCO and LCA
Box-and-Arrow Representation
WinWin Attachments
Artifact Distribution by Taxonomy Class
Most Negotiations Very Simple
Real-World Characteristics
Primary WinWin Critique Comments
PPT Slide
PPT Slide
PPT Slide
PPT Slide
Cycle 3: Initial Operational Capability
Transition Between Cycle 2 and 3
Example Top-N Risk Item List
Project Results: Development
Library Evaluation of Results
Librarians’ Views of WinWin
Broader Implications of WinWin
Primary 1997-98 Course Changes
1997-98 vs. 1996-97 Projects
1997-98 Projects
Fall 1997 Student Critique Highlights
Conclusions
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